April 30, 2012

Dante's Inferno

 
By: Thegreenback
 
Dante's Inferno is a remake of the old poem of his love taken to hell as he goes to save her from the Devil. Some of the good points about the game are that it handles a lot like god of war and even has some of the same feel for a lot of places. With the same fast paced acting to getting though some situations as well as light and heavy attacks, dodge, magic, grabs, jumps and then a weapon called “The Cross.”
A good thing about it is the skill tree, depending on if you punish or absolve your enemies. Say if you stick to one side of the tree, you will get much better at doing that kind of attack. Like using The Cross to kill enemies from afar also when you kill them you get more mana so that you can do a lot more of your magical abilities. Then if you use the more of the “punish” side of your abilities you do a lot more damage with your death scythe. After killing them you get health orbs to make it so you can keep your carnage going. Some of the magic abilities are nice with some spells that kill just about everything in one shot. But others are not so good that don't really seem to help and just get annoying.
The game is very action paced, not really letting up. Going through the different levels of hell you feel how they change from creepy to sad then just odd. Getting to see the different areas are nice and you feel that it’s a version of hell. Seeing the people stuck in the wall screaming for you to help them as you climb over their bodies to find your love. As you fight varied monsters and demons some of them stay in a certain place, and you get different kinds of enemies on different levels going through the game. But near the end you feel a slight repeat of the enemies that you fight. There is also some puzzles that take a moment to figure out, others are just simple and can be figured out at a glance. As you play, looking around for souls that have become lost in the layers of hell, and you can determine if they should stay in hell or go to heaven for their miss deeds. Also choosing their fate, either punish or absolve, makes it go to your skill points. Doing the punish side you end it quickly then move on but absolve you do a little mini game to get the max points you can.
Some of the boss battles in the game are memorable. Like when you start off and in the first 5 minutes you battle the Grim Reaper. That put up a good battle showing you who is boss. One of the hardest bosses, it definitely takes a few tries. But it's great practice for the rest of the game once you get the hang of it. Other bosses were varied from hard to kind of easy. Most of the bosses didn't leave a lasting impact, as there were too many quick time effects and seemed over used.
What did suck is that the game is very short even the first play through I got done in about 6 hours. Then you’re asked if you want to do it again with the skills you have learned, making it wanting you to do a replay. But if you do it cuts out the Reaper fight and the first bit of the game putting you right in the Limbo stage. So as far as replay value goes it’s not really worth it in my opinion. Anther feature they put in is after you beat it you can go to the arena, to test what you know and fight though the 50 waves of enemies with a time limit. So you start out with about 3 minutes and if you kill them quickly you get more time added. So if you keep your cool and know how to take enemies down you will not have to much trouble to keep the waves going.
So the overall review I would give is that its fun for a bit but gets repetitive. Most of the bosses are not that hard, or make you want to battle a few of them again. As the story goes its very light just go save your girl from the devil that’s about it. The combat is swift fast paced but not that varied.

So a rating score out of 5.0 out of 10

~Thegreenback~

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